clickrush's Guide to VS
++++Hero Analysis and Explanation++++
-stats-
Weaknesses:
Venge has very low starting strength and intelligence. Her agility
growth is low for an agility hero. Her range and movementspeed are also
below average.
Strengths:
Her strength gain is high for a ranged hero and she has the highest starting agility.
-skills-
Magic Missile:
The range, duration and cooldown are average in comparison to other
ranged stuns. The damage is high. Use it to disable and damage enemies.
Normaly you can use it two times during a gang. Also, use it to
interrupt channeling spells and TPs.
Wave of Terror:
An underestimated and very useful skill with strong debuffs. Wave gives
vision in a large area. Use it to cripple enemies, cancel clarities and
potions, disable daggers and scout.
Command Aura:
Lategame support skill. Only base damage and damage from stats is
increased (ie - raw damage is not increased). If you want to increase
Venge's damage with this skill, then buy agility and IAS items.
Nether Swap:
This skill needs the most experience and fastest reflexes. Use it
carefully until you come to understand the uses of swapping as well as
its risks. Use it to interrupt channeling spells and TPs. Since this is
an ult, you can also interrupt heroes that are magic immune (bkb), but
note that the swap itself will not occur.
Skill Build:
01:MM
02:Stats/Wave
03:MM
04:Stats/Wave
05:MM
06:Swap
07:MM
08:Wave
09:Wave
10:Wave/Aura
11:Swap
12:Wave/Aura
13:Aura
14:Aura
15:Aura/Stats
16:Swap
17:Aura/Stats
18-25: Stats
Note: The stats I include in between are not vital, but will help make
up for her low starting int and str. You can skip them if you want and
directly max wave after MM.
-role-
Her disables, debuff and aura make her a typical supporter. She can be
played as a babysitter (lanesupport) or a roamer (ganksupport). You can
also play her as a semicarry to some extent, but remember that, unlike
Mirana (the prototypical semicarry), she has neither heavy burst damage
or a reliable escape mechanism. Furthermore,swap often puts Venge in a
precarious position - it is done for the "greater good" and not to get
kills for herself. Compared to other supporters, she does not have a
key aura like rilay, she cannot heal/protect like abba or omni, and she
doesnt harrass like warlock or lich. If you want to pick her, then it
should be for her very aggressive (if somewhat suicidal) skillset, that
is used to initiate brutal combos. Playing Venge is all about
positioning, timing and good teamplay.
++++Starting and Preparation++++
-picks-
Start with picking her at the Neutral Agility building.
If you have a mate with you playing or even a team, then I recommend
your ally picks one of the following heroes if you want to go on a
lane...
Group 1: Melee heroes with
(mostly short ranged) stuns/slows: Slardar, Centaur, Dragon Knight,
Brewmaster, Beastmaster, Earthshaker, Axe, Kunkka, Leoric, Tiny,
Sandking, Levi, TC, Pudge, NA, Sven, Naix, CK, Ursa
Group 2: Melee/short Range Heroes that deal a shitload of damage early: Juggernaut, Lanaya, Razor (static link), Huskar
Group 3: Ranged/Disablers/Nukers: Zeus, Rhasta, Lina, Tinker...
Group 4: Carry that needs a huge amount of farm to provide anything.
As you see I divided possible lanepartners into 4 groups. This has to
do with your role as a supporter. Since you do not want to farm alot of
gold, its recommended to get partners from group 1 or 2. Many of these
heroes need a large amount of gold to buy core items like dagger,
armlet or other expensive items. Group 1 gives the most predictable
results while group 2 can be risky since most of these heroes are
fragile and do not have a disable of their own. Group 3 is for when
you'd like an early game advantage, while group 4 is used to gain a
late-game advantage.
-lane-
You have 4 laning possibilities...
...Long lane solo with a jungler nearby such as axe or cent (semicarry)
...Any duallane (babysitter)
...Roaming from start (roamer)
...Short lane tripple at start & roaming (roamer)
I recommend you choose the duallane since it's results are the most
reliable. The other possibilities are more advanced and risky.
-items-
Start with 3xbranches, 2 sets of tangos and a clarity. Use the rest of
your 200g to buy a chick/circlet/stick/Ring of Protection. Get boots of
Speed as fast as possible and then fill your inventory up with a magic
wand and 1-2 bracers or 2-3 wraiths. Concerning the boots upgrade
everything is viable. The most stable selection would be
powertreads(str), especialy if you chose to make wraiths instead of
bracers. BoT is ofc the best option, but do not cripple yourself early
game by not upgrading boots fast enough. A boots upgrade is very
important.
Starting Build:
+ & / & / &
Core Build:
Optional Items and Extensions:
Solid and cheap upgrade that gives room for mistakes and increases dps.
Phasing comes in handy while constantly hitting&running, especialy if you have a decent APM-Rate.
The best upgrade to be omnipresent. If you can afford it...
Recommended for roaming and juking.
>
Agha has an extremely usefull buildup and the bonus to VS' ult is amazing.
VS cannot wield a dagger and this item gives you a major positioning,
escaping and chasing ability. Use it defensively after swap, jump over
cliffs or pull an opponent into your allies.
Get this item for mindgames and defensive purposes. Very good against glasscannons.
Lategame Choices:
Get this to dodge spells and for positioning.
VS profits from all the stats manta gives, while it also has a nice
buildup. You can dodge spells with it, confuse your enemy for some
seconds and it provides decent dps.
Inventory I mostly get:
(according to dotaleague dz stats)
++++Strategy and Builds++++
-earlygame laneing/roaming-
In the early stage of the game you have two different goals. Most importantly, you'd like to cripple and kill your enemies. You're also trying to allow your ally to farm freely.
Babysitting:
Position yourself aggressively but always keep nearby defensive spots in mind (your tower, your ally and juking spots).
To gain lane position, pull creepwaves if possible.
Attack your opponent(s) with your physical attack whenever possible.
Use your stun immediately if an opponent attacks you, so your
lanepartner has the possiblity to deal damage and prolong the disable
with his own.
If the opponent walks back, then move with them unless there are many
enemy creeps nearby. If there aren't any, then stun him and attack.
If the opponent is being attacked by creeps then stun him and attack.
If you have full mana then stun the opponent with less HP.
Do not farm creeps. Only deny and harrass. Sometimes if your partner
can't get a creep then you can get it yourself, but don't concentrate
on this.
Sololaning:
Position yourself defensively and call the jungler to pull waves to improve lane position.
The jungler should repeatedly visit your lane and harrass or gank one
of your opponents. This should be easy to do because you will have a
level advantage.
Concentrate on lasthitting and denying.
Use your stun immediately if an opponent attacks you and hit him a few times if possible.
Avoid getting harassed by your enemies or creeps.
If you notice an enemy missing, then check your jungle to help your jungler if possible.
If the opponent walks back, then move with them unless there are many
enemy creeps nearby. If there aren't any, then stun him and attack.
If the opponent is being attacked by creeps then stun him and attack.
If you have full mana then stun the opponent with less HP.
Do not harrass too much because your attack range is pretty short. Concentrate on farming and play passively/reactively.
Roaming:
Roaming from the start is an advanced playstyle and I don't recommend
this for beginners. I do not play Venge often as a roamer and I'm only
successful about 50% of the time with this strategy.
The easiest and most common way to play a roaming venge is to start
with a triple lane, and pop out on the midlane occasionally. In general
a roaming venge is played like a babysitter venge with some exceptions.
You have to net assists/kills with this playstyle because you will be heavily underleveled if you don't.
Do not stay visible on a lane for longer than a few seconds.
Constantly check all lanes. Check the mana of all laners, check where the next creepwaves will clash.
Check and use runes to provide advantages.
Constantly communicate with your team. A common call to make reads as follows: "omw(on my way) [location](jungle/top/mid/bot)".
If you are near a lane that should/can be ganked, then find a nearby
spot where you can hide or immediatly initiate with your stun.
If there's an empty lane then freefarm 1-2 waves and continue roaming.
Use TPs to travel faster and one observer ward to provide runesight. Runes spawn every 2 minutes.
Get your extensions
As I stated in the preparation section, you should beef up with some
stats and movementspeed. The next item you want to include in your
corebuild is highly dependant on the playstyle you chose.
Babysitting:
Observer Wards, crow, point booster, any supporting item such as RoB,
Pipe etc. OR a cheap defensive item such as forcestaff or blademail,
upgrade boots to phase or pt(str) if possible.
Sololaning:
Upgrade boots to pt(str) asap and get a yasha OR get quarterstaff+claymore.
Roaming:
Oberver Wards, bottle, crow, point booster, cheap defensive item (forcestaff/blademail)
-midgame ganking/farming/pushing-
This stage of the game is highly influenced on the early style you
chose. If you played as a babysitter or roamer, then you will gank/roam
and support during towerpushes constantly. If you chose to semicarry
then you will be 70% ganking and 30% farming.
Ganking: Venge is not a good
sologanker but a very good ganksupport, since she can initiate with
stun and/or swap and scout with wave. Your main ganker will do most of
the damage and should also get the kills. If you managed a sololane
however, you will be overleveled and overfarmed; thus, you'll be able
to semicarry/maingank but that's genearally not the case. To support
ganks you want to constantly have Observer Wards with you, and basicly
ward the runespots + some routes in the enemy jungle.
Pushing: Use wave to scout behind the enemy tower, if you push a tower. Never push alone since you cannot do it fast enough.
Farming: Use freefarm
opportunites, but do not concetrate heavily on farming. If you need
Purge/Wards/Dust/Pipe then farm it. Everything else can wait. Mostly
you want to gang and ward. Ofc, there are times when ganking is too
risky, use this time to farm.
-lategame ganking/pushing-
Ganking:
During lategame it is very important to kill the enemy carry (the one
with the best dmg items). So you will start to do suicide swaps to
achieve this. Even if you have farmed some good items, you won't
out-dps any real carry (PA, TB) or, even worse, an anticarry (Troll,
Void). Wave now has an important role in crippling the carry in
addition to Magic Missile.
Farming:
The main difference from lategame and midgame farming is the fact, that
you have to save rebuy money. I also highly recommend getting Aghanim's
at this stage, if you have not gotten it so far, because disables and
positioning play such a huge role in the game..
++++Tactics and Moves++++
Here is some advice, that will come in handy sometimes. The advice
doesn't apply in all situations and is fairly simmple, but it should
help you keep important apects of gameplay in mind.
In general you will stun, hit and run to get as many stuns and waves
out as possible until you have an advantage and can stick to hitting
with your physical attack. It is important to constantly position
yourself to "play" with your opponents and to make better stuns and
swaps possible.
-initiating-
Order of Styles:
A) The enemy is aware of a clash/gang
1. Start with wave to disable daggers and to have superior vision.
2. Swap
3. Use your defensive item (blademail/force/lothar/manta/bkb)
4. Stun
B) The enemy is not aware of a clash/gang
1. If you have the time, get close and start with stun
2. Swap
3. Use your defensive item
4. Stun if you didn't do it already.
5. Use wave.
Order of Enemies:
1. Never initiate on a AoE stunners (Tide, ES...) if possible.
2. Never initiate on a Tank (Cent, BB...) if possible.
3. Initiate on one of the nearby enemies.
4. Nukers (Tinker,Zeus...) and single disablers (Rhasta, Bane...) are first priority since they die fast.
5. Carries (Troll, Spec...) have second priority since they have to die more often.
-escaping-
Escaping Techniques:
1. Stun a slower/disabler
2. Swap a nearby enemy, that is near an escape route.
3. Swap a nearby ally stunner/tank with high hp and mp.
4. Use wave to cripple enemy damage.
5. Use your defensive item.
6. Try to hide in fog (juke) and use your TP.
-saving-
Saving Techniques:
1. Swap chased teammates if you have good hp or their survival is more important than yours.
2. Stun a slower/disabler.
3. Use wave to cripple enemy damage.
4. If you swapped then use a defensive item.
5. If you have purchased force staff then use it to push your mate.
-chasing-
Chasing Techniques:
1. Do not spam your stun mindlessly. Either swap or stun must be ready if the opponent trys to use a TP.
2. After a stun/swap immediatly get close and block your enemys way
3. If the opponent has an escape mechanism, then try to find out where
he would blink/pseudoblink after you stunned/swaped him. Get in his way.
4. Refresh the armour debuff from wave, but also have the CD ready if he tries to juke you.
-scouting-
Scouting with Wave:
1. If you're farming then use wave on nearby hiding spots to scout for incomming gangs
2. If you're pushing then use wave to scout behind the tower and nearby hiding spots.
3. If you're ganking then use wave to scout nearby hiding spots and to
scout your prey (if you're near enough that he wont escape after it).
4. Use wave to scout runes faster.
5. If an enemy hides in fog then use wave on that area.
++++Replay Section v.64++++
First of all be aware of the highskilled playstyle in these matches.
They are much faster and more coordinated than a public game. The Venge
players here focus on their role as supporters and will mostly not get
anything beyound bracers, wand, wards and boots. In publics you will
farm a lot more since you cannot rely that much on your teammates.
Nonetheless, these replays give good insight on how VS should be played
especialy if you concentrate on the fighting style of these players.
fnatic vs nfinity F4F semi finals game 1
DOWNLOAD
VS is played by Ducky (Fnatic MSI) here and gives a good example of a
supporting and roaming Venge. Earlygame he starts in a triple lane with
ES and Mirana. They manage to get FB and a second kill immediately
afterward. After that Ducky splits his time between roaming and laning
with Slardar (Loda). Note how Ducky constantly scouts important spots
with wave. After reaching lvl 6 he manages to be at the right place at
the right time to swap, initiating deadly combos. Note that he wards
very aggressively. This provides sight to all the key spots where
Fnatic can set up gangs. In the end he managed to get the most assists
and almost no kills. Perfect support. Game won.
dmz vs mcity F4F R1:
DOWNLOAD
Here you can watch a babysitter Venge played by Mario (MCiTY), who
laned with Shatan (Morph) against a triple lane. They were under heavy
pressure so Tonton (ES) had to help out a bit. Venge is not taking away
farm from Morph so he was able to get some expensive items. She also
hid in fog quite often to net some kills. Her warding was very
defensive at the beginning to protect her carry (jungle entrance + lane
entrance). The early magic stick + juking helped her to survive some
attacks. Watch how she initiated a gang at 24mins against QoP (Black).
She started with wave and probably alarmed Black too early before a
stun/swap could occur (I am not quite sure if they even had a chance to
get her, but it illustrates that wave is not a good initiation skill
for a surprise gang if the opponent has an escape mechanism.)
fnatic vs sgc F4F R2:
DOWNLOAD
Here's another replay with Ducky. This time he babysat Loda (Spectre).
Note how he uses his early stuns very reactively for saving purposes.
During babysitting he also positions himself often aggressively, and
fokusses on denieing creeps to let Loda freefarm. He manages to do some
very nice swaps again, with two escape swaps included (30min/39min
marks). Also an important mention: he never panics if he has a stun
ready! This replay shows how important it is to get as many stuns and
waves out as possible. Have fun watching!
MyM vs MCiTY F4F R2:
DOWNLOAD
PusHer is playing a babysitter VS at mid lane and also roaming with a
bottle very early. Watch this replay for the hit and run playstyle and
intelligent scouting with wave.
++++Hero Analysis and Explanation++++
-stats-
Weaknesses:
Venge has very low starting strength and intelligence. Her agility
growth is low for an agility hero. Her range and movementspeed are also
below average.
Strengths:
Her strength gain is high for a ranged hero and she has the highest starting agility.
-skills-
Magic Missile:
The range, duration and cooldown are average in comparison to other
ranged stuns. The damage is high. Use it to disable and damage enemies.
Normaly you can use it two times during a gang. Also, use it to
interrupt channeling spells and TPs.
Wave of Terror:
An underestimated and very useful skill with strong debuffs. Wave gives
vision in a large area. Use it to cripple enemies, cancel clarities and
potions, disable daggers and scout.
Command Aura:
Lategame support skill. Only base damage and damage from stats is
increased (ie - raw damage is not increased). If you want to increase
Venge's damage with this skill, then buy agility and IAS items.
Nether Swap:
This skill needs the most experience and fastest reflexes. Use it
carefully until you come to understand the uses of swapping as well as
its risks. Use it to interrupt channeling spells and TPs. Since this is
an ult, you can also interrupt heroes that are magic immune (bkb), but
note that the swap itself will not occur.
Skill Build:
01:MM
02:Stats/Wave
03:MM
04:Stats/Wave
05:MM
06:Swap
07:MM
08:Wave
09:Wave
10:Wave/Aura
11:Swap
12:Wave/Aura
13:Aura
14:Aura
15:Aura/Stats
16:Swap
17:Aura/Stats
18-25: Stats
Note: The stats I include in between are not vital, but will help make
up for her low starting int and str. You can skip them if you want and
directly max wave after MM.
-role-
Her disables, debuff and aura make her a typical supporter. She can be
played as a babysitter (lanesupport) or a roamer (ganksupport). You can
also play her as a semicarry to some extent, but remember that, unlike
Mirana (the prototypical semicarry), she has neither heavy burst damage
or a reliable escape mechanism. Furthermore,swap often puts Venge in a
precarious position - it is done for the "greater good" and not to get
kills for herself. Compared to other supporters, she does not have a
key aura like rilay, she cannot heal/protect like abba or omni, and she
doesnt harrass like warlock or lich. If you want to pick her, then it
should be for her very aggressive (if somewhat suicidal) skillset, that
is used to initiate brutal combos. Playing Venge is all about
positioning, timing and good teamplay.
++++Starting and Preparation++++
-picks-
Start with picking her at the Neutral Agility building.
If you have a mate with you playing or even a team, then I recommend
your ally picks one of the following heroes if you want to go on a
lane...
Group 1: Melee heroes with
(mostly short ranged) stuns/slows: Slardar, Centaur, Dragon Knight,
Brewmaster, Beastmaster, Earthshaker, Axe, Kunkka, Leoric, Tiny,
Sandking, Levi, TC, Pudge, NA, Sven, Naix, CK, Ursa
Group 2: Melee/short Range Heroes that deal a shitload of damage early: Juggernaut, Lanaya, Razor (static link), Huskar
Group 3: Ranged/Disablers/Nukers: Zeus, Rhasta, Lina, Tinker...
Group 4: Carry that needs a huge amount of farm to provide anything.
As you see I divided possible lanepartners into 4 groups. This has to
do with your role as a supporter. Since you do not want to farm alot of
gold, its recommended to get partners from group 1 or 2. Many of these
heroes need a large amount of gold to buy core items like dagger,
armlet or other expensive items. Group 1 gives the most predictable
results while group 2 can be risky since most of these heroes are
fragile and do not have a disable of their own. Group 3 is for when
you'd like an early game advantage, while group 4 is used to gain a
late-game advantage.
-lane-
You have 4 laning possibilities...
...Long lane solo with a jungler nearby such as axe or cent (semicarry)
...Any duallane (babysitter)
...Roaming from start (roamer)
...Short lane tripple at start & roaming (roamer)
I recommend you choose the duallane since it's results are the most
reliable. The other possibilities are more advanced and risky.
-items-
Start with 3xbranches, 2 sets of tangos and a clarity. Use the rest of
your 200g to buy a chick/circlet/stick/Ring of Protection. Get boots of
Speed as fast as possible and then fill your inventory up with a magic
wand and 1-2 bracers or 2-3 wraiths. Concerning the boots upgrade
everything is viable. The most stable selection would be
powertreads(str), especialy if you chose to make wraiths instead of
bracers. BoT is ofc the best option, but do not cripple yourself early
game by not upgrading boots fast enough. A boots upgrade is very
important.
Starting Build:
+ & / & / &
Core Build:
Optional Items and Extensions:
Solid and cheap upgrade that gives room for mistakes and increases dps.
Phasing comes in handy while constantly hitting&running, especialy if you have a decent APM-Rate.
The best upgrade to be omnipresent. If you can afford it...
Recommended for roaming and juking.
>
Agha has an extremely usefull buildup and the bonus to VS' ult is amazing.
VS cannot wield a dagger and this item gives you a major positioning,
escaping and chasing ability. Use it defensively after swap, jump over
cliffs or pull an opponent into your allies.
Get this item for mindgames and defensive purposes. Very good against glasscannons.
Lategame Choices:
Get this to dodge spells and for positioning.
VS profits from all the stats manta gives, while it also has a nice
buildup. You can dodge spells with it, confuse your enemy for some
seconds and it provides decent dps.
Inventory I mostly get:
(according to dotaleague dz stats)
++++Strategy and Builds++++
-earlygame laneing/roaming-
In the early stage of the game you have two different goals. Most importantly, you'd like to cripple and kill your enemies. You're also trying to allow your ally to farm freely.
Babysitting:
Position yourself aggressively but always keep nearby defensive spots in mind (your tower, your ally and juking spots).
To gain lane position, pull creepwaves if possible.
Attack your opponent(s) with your physical attack whenever possible.
Use your stun immediately if an opponent attacks you, so your
lanepartner has the possiblity to deal damage and prolong the disable
with his own.
If the opponent walks back, then move with them unless there are many
enemy creeps nearby. If there aren't any, then stun him and attack.
If the opponent is being attacked by creeps then stun him and attack.
If you have full mana then stun the opponent with less HP.
Do not farm creeps. Only deny and harrass. Sometimes if your partner
can't get a creep then you can get it yourself, but don't concentrate
on this.
Sololaning:
Position yourself defensively and call the jungler to pull waves to improve lane position.
The jungler should repeatedly visit your lane and harrass or gank one
of your opponents. This should be easy to do because you will have a
level advantage.
Concentrate on lasthitting and denying.
Use your stun immediately if an opponent attacks you and hit him a few times if possible.
Avoid getting harassed by your enemies or creeps.
If you notice an enemy missing, then check your jungle to help your jungler if possible.
If the opponent walks back, then move with them unless there are many
enemy creeps nearby. If there aren't any, then stun him and attack.
If the opponent is being attacked by creeps then stun him and attack.
If you have full mana then stun the opponent with less HP.
Do not harrass too much because your attack range is pretty short. Concentrate on farming and play passively/reactively.
Roaming:
Roaming from the start is an advanced playstyle and I don't recommend
this for beginners. I do not play Venge often as a roamer and I'm only
successful about 50% of the time with this strategy.
The easiest and most common way to play a roaming venge is to start
with a triple lane, and pop out on the midlane occasionally. In general
a roaming venge is played like a babysitter venge with some exceptions.
You have to net assists/kills with this playstyle because you will be heavily underleveled if you don't.
Do not stay visible on a lane for longer than a few seconds.
Constantly check all lanes. Check the mana of all laners, check where the next creepwaves will clash.
Check and use runes to provide advantages.
Constantly communicate with your team. A common call to make reads as follows: "omw(on my way) [location](jungle/top/mid/bot)".
If you are near a lane that should/can be ganked, then find a nearby
spot where you can hide or immediatly initiate with your stun.
If there's an empty lane then freefarm 1-2 waves and continue roaming.
Use TPs to travel faster and one observer ward to provide runesight. Runes spawn every 2 minutes.
Get your extensions
As I stated in the preparation section, you should beef up with some
stats and movementspeed. The next item you want to include in your
corebuild is highly dependant on the playstyle you chose.
Babysitting:
Observer Wards, crow, point booster, any supporting item such as RoB,
Pipe etc. OR a cheap defensive item such as forcestaff or blademail,
upgrade boots to phase or pt(str) if possible.
Sololaning:
Upgrade boots to pt(str) asap and get a yasha OR get quarterstaff+claymore.
Roaming:
Oberver Wards, bottle, crow, point booster, cheap defensive item (forcestaff/blademail)
-midgame ganking/farming/pushing-
This stage of the game is highly influenced on the early style you
chose. If you played as a babysitter or roamer, then you will gank/roam
and support during towerpushes constantly. If you chose to semicarry
then you will be 70% ganking and 30% farming.
Ganking: Venge is not a good
sologanker but a very good ganksupport, since she can initiate with
stun and/or swap and scout with wave. Your main ganker will do most of
the damage and should also get the kills. If you managed a sololane
however, you will be overleveled and overfarmed; thus, you'll be able
to semicarry/maingank but that's genearally not the case. To support
ganks you want to constantly have Observer Wards with you, and basicly
ward the runespots + some routes in the enemy jungle.
Pushing: Use wave to scout behind the enemy tower, if you push a tower. Never push alone since you cannot do it fast enough.
Farming: Use freefarm
opportunites, but do not concetrate heavily on farming. If you need
Purge/Wards/Dust/Pipe then farm it. Everything else can wait. Mostly
you want to gang and ward. Ofc, there are times when ganking is too
risky, use this time to farm.
-lategame ganking/pushing-
Ganking:
During lategame it is very important to kill the enemy carry (the one
with the best dmg items). So you will start to do suicide swaps to
achieve this. Even if you have farmed some good items, you won't
out-dps any real carry (PA, TB) or, even worse, an anticarry (Troll,
Void). Wave now has an important role in crippling the carry in
addition to Magic Missile.
Farming:
The main difference from lategame and midgame farming is the fact, that
you have to save rebuy money. I also highly recommend getting Aghanim's
at this stage, if you have not gotten it so far, because disables and
positioning play such a huge role in the game..
++++Tactics and Moves++++
Here is some advice, that will come in handy sometimes. The advice
doesn't apply in all situations and is fairly simmple, but it should
help you keep important apects of gameplay in mind.
In general you will stun, hit and run to get as many stuns and waves
out as possible until you have an advantage and can stick to hitting
with your physical attack. It is important to constantly position
yourself to "play" with your opponents and to make better stuns and
swaps possible.
-initiating-
Order of Styles:
A) The enemy is aware of a clash/gang
1. Start with wave to disable daggers and to have superior vision.
2. Swap
3. Use your defensive item (blademail/force/lothar/manta/bkb)
4. Stun
B) The enemy is not aware of a clash/gang
1. If you have the time, get close and start with stun
2. Swap
3. Use your defensive item
4. Stun if you didn't do it already.
5. Use wave.
Order of Enemies:
1. Never initiate on a AoE stunners (Tide, ES...) if possible.
2. Never initiate on a Tank (Cent, BB...) if possible.
3. Initiate on one of the nearby enemies.
4. Nukers (Tinker,Zeus...) and single disablers (Rhasta, Bane...) are first priority since they die fast.
5. Carries (Troll, Spec...) have second priority since they have to die more often.
-escaping-
Escaping Techniques:
1. Stun a slower/disabler
2. Swap a nearby enemy, that is near an escape route.
3. Swap a nearby ally stunner/tank with high hp and mp.
4. Use wave to cripple enemy damage.
5. Use your defensive item.
6. Try to hide in fog (juke) and use your TP.
-saving-
Saving Techniques:
1. Swap chased teammates if you have good hp or their survival is more important than yours.
2. Stun a slower/disabler.
3. Use wave to cripple enemy damage.
4. If you swapped then use a defensive item.
5. If you have purchased force staff then use it to push your mate.
-chasing-
Chasing Techniques:
1. Do not spam your stun mindlessly. Either swap or stun must be ready if the opponent trys to use a TP.
2. After a stun/swap immediatly get close and block your enemys way
3. If the opponent has an escape mechanism, then try to find out where
he would blink/pseudoblink after you stunned/swaped him. Get in his way.
4. Refresh the armour debuff from wave, but also have the CD ready if he tries to juke you.
-scouting-
Scouting with Wave:
1. If you're farming then use wave on nearby hiding spots to scout for incomming gangs
2. If you're pushing then use wave to scout behind the tower and nearby hiding spots.
3. If you're ganking then use wave to scout nearby hiding spots and to
scout your prey (if you're near enough that he wont escape after it).
4. Use wave to scout runes faster.
5. If an enemy hides in fog then use wave on that area.
++++Replay Section v.64++++
First of all be aware of the highskilled playstyle in these matches.
They are much faster and more coordinated than a public game. The Venge
players here focus on their role as supporters and will mostly not get
anything beyound bracers, wand, wards and boots. In publics you will
farm a lot more since you cannot rely that much on your teammates.
Nonetheless, these replays give good insight on how VS should be played
especialy if you concentrate on the fighting style of these players.
fnatic vs nfinity F4F semi finals game 1
DOWNLOAD
VS is played by Ducky (Fnatic MSI) here and gives a good example of a
supporting and roaming Venge. Earlygame he starts in a triple lane with
ES and Mirana. They manage to get FB and a second kill immediately
afterward. After that Ducky splits his time between roaming and laning
with Slardar (Loda). Note how Ducky constantly scouts important spots
with wave. After reaching lvl 6 he manages to be at the right place at
the right time to swap, initiating deadly combos. Note that he wards
very aggressively. This provides sight to all the key spots where
Fnatic can set up gangs. In the end he managed to get the most assists
and almost no kills. Perfect support. Game won.
dmz vs mcity F4F R1:
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Here you can watch a babysitter Venge played by Mario (MCiTY), who
laned with Shatan (Morph) against a triple lane. They were under heavy
pressure so Tonton (ES) had to help out a bit. Venge is not taking away
farm from Morph so he was able to get some expensive items. She also
hid in fog quite often to net some kills. Her warding was very
defensive at the beginning to protect her carry (jungle entrance + lane
entrance). The early magic stick + juking helped her to survive some
attacks. Watch how she initiated a gang at 24mins against QoP (Black).
She started with wave and probably alarmed Black too early before a
stun/swap could occur (I am not quite sure if they even had a chance to
get her, but it illustrates that wave is not a good initiation skill
for a surprise gang if the opponent has an escape mechanism.)
fnatic vs sgc F4F R2:
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Here's another replay with Ducky. This time he babysat Loda (Spectre).
Note how he uses his early stuns very reactively for saving purposes.
During babysitting he also positions himself often aggressively, and
fokusses on denieing creeps to let Loda freefarm. He manages to do some
very nice swaps again, with two escape swaps included (30min/39min
marks). Also an important mention: he never panics if he has a stun
ready! This replay shows how important it is to get as many stuns and
waves out as possible. Have fun watching!
MyM vs MCiTY F4F R2:
DOWNLOAD
PusHer is playing a babysitter VS at mid lane and also roaming with a
bottle very early. Watch this replay for the hit and run playstyle and
intelligent scouting with wave.
Last edited by -cS^sWiTcHFooT on Sat Dec 19, 2009 3:48 pm; edited 6 times in total