Welcome to the Bangladeshi DOTA CLAN Cluster Storm's Official Forum

    DOTA-Allstars v6.65

    Super Moderator
    Super Moderator

    Posts : 77
    Experience : 16671
    Reputation : 21
    Join date : 2009-12-04
    Age : 34
    Location : Khilgaon Taltola, Dhaka

    DOTA-Allstars v6.65

    Post by -cS^sWiTcHFooT on Thu Dec 24, 2009 11:02 pm

    - New agility hero (Murloc Nightcrawler)

    Range: 128
    Movement Speed: 305
    Hero Type: Agility

    Agility: 21 + 2.0
    Strength: 21 + 1.0
    Intelligence: 16 + 1.6

    Dark Pact:
    Slark calls upon deities of the swamps to seal a dark pact. Sacrificing
    some of his lifeblood, Slark is redeemed of all negative effects. After
    2 seconds, a dark wave of destruction emits from the Nightcrawler,
    dealing damage to himself as well as all nearby enemies.

    Damage: 75/150/225/300
    AoE: 325
    Manacost: 55/50/45/40
    Cooldown: 10

    Deals half the damage to you immediately as part of the cost.

    Surges directly forward and latches on to the first enemy he hits,
    binding it with chains of darkness. The enemy is unable to move more
    than 275 distance away from the point of impact for 3.5 seconds.

    Pounce Range: 400/500/600/700
    Pounce Damage: 50/75/100/125
    Leash Range: 275
    Leash Duration: 3.5

    Cooldown: 16
    Manacost: 75

    Note: Moves forward in the direction it is looking, this is not a target position cast.

    Essence Shift:

    Reciting ancient Nightcrawler incantations, Slark enchants his blade to
    steal the power and courage from his enemies. Every time Slark hits an
    enemy hero, he steals 1 point from all attributes and 1 additional from
    the main attribute of that enemy hero while Slark gains 4 points of

    Duration: 15/30/45/60

    Shadow Dance:
    Has an active and a passive portion.

    Covers himself with a dark smoke, he becomes invisible and does not
    reveal himself while attacking or casting spells for 5.5 seconds.

    Passively increases Nightcrawler's movement speed and regeneration when
    he is out of sight of hostile units. Has a 0.7 delay when activated or

    Movement Speed: 30/35/40%
    Health Regeneration: 2/3/4%

    Active duration: 5.5 seconds
    Cooldown: 25
    Manacost: 120

    - New intelligence hero (Ancient Apparition)

    Range: 600
    Movement Speed: 295
    Hero Type: Intelligence

    Agility: 20 + 2.2
    Strength: 18 + 1.4
    Intelligence: 25 + 2.6

    Custom hero model by PrMosquito

    Cold Feet:
    The Apparition curses his foes with The Frozen Mark which will freeze
    enemies to the ground. Unless target enemy moves at least 740 away from
    the mark within 4 seconds he is frozen still.

    Damage per second: 37.5/50/62.5/75
    Stun duration if triggered: 1.25/2/2.75/3.5

    Cooldown: 15/13/11/9
    Manacost: 90

    Single Target Spell

    Note: Target takes damage per second until he is stunned or moves out of range.

    Ice Vortex:
    Gathers ancient frost energy into one area to create a small, immobile
    ice vortex at a location. Whenever enemies are near it, their movement
    speed and magical resistance are reduced.

    Movement Reduction: 18/22/26/30
    Magic Resistance: -10/15/20/25
    AOE: 275

    Duration: 12
    Cooldown: 6
    Manacost: 80/90/100/110

    Chilling Touch:
    Releases a gust of cold wind at a target area, enchanting allied heroes
    with bonus magical damage on their attacks. Lasts for a limited number
    of attacks up to a maximum of 40 seconds. While the enchanted heroes
    have this chilling touch, their attack speed is reduced by 15%.

    Maximum number of attacks: 2/3/4/5
    Bonus Damage: 40/50/60/70
    Attack Speed Reduction: -15%

    Cooldown: 50/46/42/38
    Manacost: 140

    Note: Damage only triggers on enemy heroes, not creeps.

    Ice Blast:
    Ancient Apparition projects his presence out to make way for a powerful
    ripple of hailstone and dark magic. Once cast, it can release the spell
    to strike targets within 200 area of where his presence was upon
    release. It will deal damage to enemy units and apply a frostbite curse
    on them for 7 seconds where their health regeneration will be frozen
    and will shatter if they fall close enough to death. This spell has
    global range depending on how long you wait for the projections to
    move. Frostbitten units will take minor damage over time.

    Impact Damage: 250/350/450
    Shatter Threshold: 10/11/12%

    Cooldown: 44/32/20
    Manacost: 100/125/150

    Note: You can charge (non-channeling, time based) this as long as you
    want if you want it to travel further outwards. Has an initial aoe of
    200, but increases by a small amount the further it travels.

    - Reworked Unstable Concoction

    Razzil brews up an unstable concoction that he can throw at an enemy
    hero, to stun and deal damage. Once Razzil starts brewing, he can
    continue for up to 5 seconds. Each second of brewing will increase the
    potency of the concoction and make Razzil more red. After the 5
    seconds, there is a small buffer window. If Razzil does not throw the
    concoction soon after it will blow up and Razzil himself will suffer as
    if he was hit by the concoction. Concoction can blow up mid air if
    fired too late.

    Charge Duration: up to 5 seconds
    Buffer Duration: 1.5
    Damage: Up to 150/200/250/300 (Physical damage type)
    Stun: Up to 1/2/3/4 seconds
    Cooldown: 16
    Manacost: 90

    The longer it charges up, the more damage and stun it deals. Listed values are the maximum.

    Note: This is hero only target spell. You cannot release it if there
    isn't a visible target nearby (if you don't release it on time, it
    explodes on you instead, damage and stunning you). After casting, it
    builds up for 5 seconds. There is a small buffer duration after that.

    Note 2: Alchemist has a red counter that counts down from 5 ontop of
    his head. Everyone can see this. It will be clear to the enemy when you
    are charging this.

    Not Channeling

    - Mana Void cooldown reduced from 120/100/80 to 70
    - Mana Break scaling increased from 16/32/48/64 to 28/40/52/64

    Bone Fletcher
    - Searing Arrows cooldown from 2/2/0/0 to 2/0/0/0

    Bounty Hunter
    - Reworked Jinada

    Old Jinada:

    Crit: 1.25/1.5/1.75/2.0x
    Crit Chance: 15%

    Evasion: 5/10/15/20%

    New Jinada:
    Passive. Adds a critical strike and small maim to your next attack. Has a cooldown.

    Critical Strike: 1.4/1.6/1.8/2.0x
    Maim: 25% MS/AS for 3 seconds

    Cooldown: 22/17/12/7

    Blood Seeker
    - Bloodrage Rebalanced from 6/9/12/15 duration and 10 cd to 6/7/8/9
    duration and 12/10/8/6 cd. HP loss at a constant 20 hp per sec.

    - Spiderlings gold bounty increased from 6-8 to 11-13 and XP bounty increased from 12 to 20

    Chaos Knight
    - Cast Point Improved
    - Reworked his Blink Strike (7225)

    Reality Rift:
    Target an enemy unit. Teleports you, any images you have and the enemy
    unit to a random point along the line between the two of you. Gives you
    bonus attack damage for one attack.

    Cast Range: 550/600/650/700
    Bonus Attack Damage: 25/50/75/100 (for one attack)
    Cooldown: 24/18/12/6
    Manacost: 50

    Note: Chance is weighted, more likely to appear near center +/- 200 than on the extremes.

    Dark Seer
    - Vacuum cast range decreased from 800 to 550
    - Vacuum damage decreased from 60/120/180/240 to 40/80/120/160

    Death Prophet
    - Witchcraft's movement bonus has been restored (3/6/9/12%)

    - Force of Nature's Treants now have 33% spell resistance

    - Fiery Soul buff duration increased from 5 to 7 seconds

    - Movement speed increased from 300 to 310

    - Stone Gaze cooldown increased to 100

    - Movement speed increased from 300 to 315

    Night Stalker
    - Void manacost decreased from 90/112/130/145 to 80/90/100/110

    - Lowered Fire Panda armor by 2 points, hp from 900/1350/1800/2200 to
    1200 and reworked damage from 52/105/214/234 to 70/112/140/180
    - Primal Split cooldown from 180/150/120/90 to 180/160/140/120

    Priestess of the Moon
    - Starfall AoE increased by 50 to fix issues with it not hitting units on the edge of your attack

    - Meat Hook scaling rebalanced. Cast range from 400/600/800/1000 to
    550/700/850/1000, cd from 14 to 14/13/12/11 and manacost from 140 to

    - Cast Point improved
    - Decrepify can now be cast on Nether Ward

    Queen of Pain
    - Base Intelligence increased by 5

    - Agi growth decreased from 2.5 to 2.0
    - Strength grown decreased from 1.9 to 1.7
    - Eye of the Storm mana cost increased from 100 to 100/150/200

    Shadow Priest
    - Shallow Grave cooldown increased from 54/40/26/12 to 60/45/30/15

    - Base damage modified a little from 39-61 to 43-57

    - Shrapnel duration decreased from 10 to 8 seconds
    - Shrapnel AoE decreased from 450 to 325

    - Dispersion now spreads the reflected damage over the number of nearby
    heroes. So it is the same in a 1v1 case, but greatly reduced in team

    Twin Head Dragon
    - Ice Path stun rescaled from 0.8/1.2/1.6/2.0 to 1.00/1.33/1.66/2.0
    - Ice Path cooldown scales from 16 to 16/15/14/13
    - Macropyre spawn speed improved

    - Overpower is no longer removed when BKB is activated
    - Overpower will not interrupt your movement when cast

    - Upheaval cooldown increased from 20 to 65 seconds

    - Reworked hero (124153)

    Range: 600
    Movement Speed: 295
    Hero Type: Intelligence

    Agility: 11 + 1.3
    Strength: 20 + 2.2
    Intelligence: 21 + 2.5

    Grave Chill:
    Visage drains the life from a target, slowing its attack and move speed by 32%. He then gets bonuses equal to those drained.

    Stolen MS & AS: 32
    Duration: 3/4/5/6 (for both you and the target)
    Manacost: 70/80/90/100
    Cooldown 10

    Soul Assumption:
    Visage sends out a surge of agony towards an enemy unit, echoing the
    suffering that nearby heroes (foe or allied) have taken. For each 130
    damage taken around him, his soul counter increases by one for up to 6

    Deals 20 damage + 60 for each charge.

    Max Soul Counters: 3/4/5/6
    Cooldown: 7/6/5/4
    Manacost: 100/120/140/160

    Note: Does not count damage taken from creeps. Charges when either
    allied heroes or enemy heroes take damage. Damage only has a 6 second

    Gravekeeper's Cloak:

    Visage surrounds himself with the magical energy of the dead, granting
    extra physical armor and magic damage resistance. However, the energy
    degenerates with every instance of damage taken and will require time
    to recover back to full strength. Has 4 layers.

    Armor per layer: 2/3/4/5
    Magic Resistance per layer: 4/8/12/16

    Cloak Recovery: 14/12/10/8 seconds

    Instances: 4

    Note: This is only affected by player based damage.

    Summon Familiars:
    Visage conjures up two blind Familiars from the realm of death.
    Familiars have high attack power but each attack, up to 6, drains their
    power and temporarily weakens them.

    Familiars can transform into stone, stunning nearby enemy units upon
    landing and regenerating their health and attack power. Familiars give
    a large bounty (150 each) if killed.

    Level 1: Up to 72 attack damage, 300 HP, 1 second stun.
    Level 2: Up to 90 attack damage 400 HP, 1.25 second stun.
    Level 3: Up to 108 attack damage 500 HP, 1.5 second stun.

    Familiars take reduced damage from spells.

    Stoneform Cooldown: 30

    Summon Cooldown: 160
    Summon Manacost: 150

    Note: Can only have 2 Familiars up at any point.
    Note 2: Stoned familiars are temporarily immune to damage, but they revert to normal form after 7 seconds
    Note 3: Familiars will not autoattack enemies on their own, as to not consume their limited attack energy

    - Windrunner cooldown improved from 30/25/20/15 to 15

    Witch Doctor
    - Paralyzing Casks now do 50 damage to heroes on each bounce

    - Added a new recipe item (Urn of Shadows)

    - Sobi Mask (325)
    - 2x Gauntlets of Strength (300)
    - Recipe (250)
    Total: 875

    + 50% Mana Regeneration
    + 6 Strength
    + Active

    Starts with 0 charges. Each time an enemy hero dies near you, it gains
    a charge. The first charges increments by 2, so it goes 0/2/3/4/5/etc
    Each usage of the item decreases the charge by 1.

    Each hero death can only charge up one of these items per death, so
    more than one hero having this will not increase the charges for both
    of the items.

    Can be cast on an ally to heal, dispels on non-creep damage. Can
    alternatively be cast on an enemy hero to do half the heal (200) as
    damage over 8 seconds.

    Heal: 400 HP over 8 seconds
    Cooldown: 10

    Scroll of Town Portal
    - Reworked mechanics

    - The casting time system for scroll teleports are now dynamic.
    Whenever a hero teleports to an area, it causes any other teleports to
    that area to be delayed with extra time based on the number of heroes
    that teleported or are teleporting there. Each teleport leaves has
    memory lasts about 20 seconds for that location.

    This does not affect teleports to the fountain area (it accounts for rough areas around shop area as well).

    Example: First hero teleports to his tower, he takes the usual 3
    seconds casting time. Then lets say the 3 other heroes teleport right
    after. The second one that telports after the original has a 5 second
    teleport time. Then 6 seconds, 7, etc.

    - Teleport location effect no longer lies to the enemies about the landing spot

    - Enemies now see the colors of the teleporting heroes

    - Increases max range on where you can choose teleport near a building from 350 to 525

    - The color of the teleport effect changes if you are in delayed
    teleport mode. It goes to normal once you have the standard 3 seconds
    left. So both sides can tell if its a quick or a delayed teleport and
    time things accoringly.

    Aghanim's Scepter
    - Added support for Axe. Cooldown decreased from 75/65/55 to 20

    Boots of Speed
    - Now available in the side shops

    - Duration reduced from 5 to 3.5 seconds
    - Cooldown increased from 15 to 25
    - Blademail can no longer reflect blademail sourced damage

    Force Staff
    - Push distance increased from 500 to 600

    Linken's Sphere
    - Properly blocks Unstable Concoction and Death Coil

    - Maelstrom attack speed bonus increased from 15 to 25

    Planeswalker's Cloak
    - Price increased by 100

    : Radiance
    - AoE damage effect can now be toggled on and off

    - Damage block reduced from 40 to 20 when equipped on ranged heroes (50% less block like stout and Poor Man's Shield)

    * Readjusted
    the -bonus gold/xp system that is given in an aoe around dying heroes
    from being static unsplit to a dynamic split variation (numbers
    adjusted as well)

    * Rebalanced the creep stats for your creeps when you kill an enemy rax

    Old Melee:
    XP Bounty: 41
    Gold Bounty: 21-41

    New Melee:
    XP Bounty: 25
    Gold Bounty: 18-26

    Old Range:
    XP Bounty: 25
    Gold Bounty: 21-41

    New Range:
    XP Bounty: 25
    Gold Bounty: 18-26

    * Added a new small neutral camp (102473)
    * Increase the buffer time in -CM from 45 to 60 seconds (This means 15
    seconds total for each player, not 15 seconds for each turn)
    * Added the new hero death timers to observer scoreboard title
    * Reworked Recipe tooltips (128284)
    * A text message and minimap indictator is now displayed when an ally purchases a Courier
    * Observer board now shows ultimate cooldowns (120509)
    * Added a new physical model for Gem of Truesight (124547)
    * New and reworked heroes are temporarily unavailable in -CM

    * Added a new visual effect when you have the Haste powerup (83240)
    * A special death animation is now played when Pudge suicides (17542)
    * Improved spawning location code for couriers, to help against minimap icon overlap
    * Decreased cooldown on Courier Morph and added a mini techies courier (123947)
    * Fixed Inner Beast buff icon
    * Removed extra spikes that appear on some (except Leshrac) characters with Aghanims Scepter (11289)
    * Added new sound effect for Scream of Pain
    * Improved quality of Panda's Thunderclap icon
    * Removed the gorge in the terrain near the bottom sentinel lane
    * Added visual effect for Huskar's Scepter (20814)
    * Some Nighstalker visual improvements (5227)
    * Rotated the direction the Frozen Throne is facing (82193)
    * Changed Scourge consumable shop model from Graveyard to Tomb of Relics (114591)
    * Added hero pick/ban data to replays for -CD mode (same data format as -CM)
    * Added hero pool information to replays for -CD mode (Format: Pool+index,id)
    * Fixed hero death timer overwriting player name color for leavers

    * Added a camera control command (-center) that locks the camera to
    your hero. -centeroff disables it (Not recommend for regular games)
    * Clarified Ward tooltips
    * Fixed lots of typos
    * Replay Data: host playerid is 0 if the game was created using HCL automode
    * Adjusted where the kill timer shows on the open scoreboard. Names are always visible now.
    * Some minor code optimizations when heroes are picked
    * Invoker: Forged Spirit units are now added to your control group when created
    * Invoker: Added an Ally/Observer only visual effect that plays before sun strike lands

    * New icon for Essence Aura
    * New icon for Darkness
    * New icon for Desolate
    * New icon for Void (126145)
    * New icon for Enchant (126145)
    * New icon for Impetus (126145)
    * New icon for Nature's Attendants (126145)
    * New icon for Backtrack (126145)
    * New icon for SA's Blink Strike (126145)
    * New icon for Crystal Nova (118362)
    * New icon for Death Ward (126145)
    * New icon for Divided We Stand (126145)
    * New icon for Dual Breath (126145)
    * New icon for EMP (126145)
    * New icon for Exorcism (126145)
    * New icon for Geostrike (126145)
    * New icon for Impale NA (126145)
    * New icon for Juxtapose (108662)
    * New icon for Phantom Edge (108662)
    * New icon for Malefice (126145)
    * New icon for Reaper's Scythe (126145)
    * New icon for Timelock (126145)
    * New icon for Timewalk (126145)
    * New icon for Invoke Tornado (126145)
    * New icon for Last Word (126145)
    * New icon for Amplify Damage (126145)
    * New icon for Jinada (105435)
    * New icon for Track (105435)

    * Fixed bug with swapping with Kunkka and getting Quelling Blade
    * Fixed Kraken Shell not getting disabled when Doomed
    * Fixed an area where you could TP and become stuck
    * Fixed a bug with Forged Spirits dying when getting an allied War Cry buff
    * Fixed a recent issue with Frost Arrows cast range
    * Fixed Eul's movement speed bonus not functioning correctly sometimes (if your hero has a unit morphing ability)
    * Fixed a minor bug with Ursa's Enrage + Fury Swipes combo against Vanguard
    * Fixed some Ion Shell stacking bugs


    The Person Who Says IT Cannot BE Done Should Not Interrupt The Person Doing IT .....

    Average Poster
    Average Poster

    Posts : 13
    Experience : 16427
    Reputation : 0
    Join date : 2009-12-20

    Re: DOTA-Allstars v6.65

    Post by -cS^AmareX on Fri Dec 25, 2009 9:07 pm

    Who is the most powerful hero of this new map?
    Razor to ses ... ore niya r lav nai!!
    Panda looks good .. anyone played with the new heroes? Put some light on 'em.

    Posts : 49
    Experience : 16575
    Reputation : 6
    Join date : 2009-12-06
    Age : 25
    Location : Bangladesh , Dhaka. - lalmatia

    Re: DOTA-Allstars v6.65

    Post by -cs^TorreS on Tue Dec 29, 2009 8:05 pm

    Murloc Nightcrawler is an adept agility hero... With its mighty attributes, its got a powerful base damage initially .Has abilty to heal itself like heart of tarask passively. Invisible dople walks , which causes opponents great damage. Ill upload the latest ai map asap...

    Posts : 49
    Experience : 16575
    Reputation : 6
    Join date : 2009-12-06
    Age : 25
    Location : Bangladesh , Dhaka. - lalmatia

    Re: DOTA-Allstars v6.65

    Post by -cs^TorreS on Tue Dec 29, 2009 8:08 pm

    -cS^AmareX wrote:Who is the most powerful hero of this new map?
    Razor to ses ... ore niya r lav nai!!
    Panda looks good .. anyone played with the new heroes? Put some light on 'em.

    Razor ses nah... Its become more technical with its new skills... Its a masterpiece for support, and an unique chaser...


    Posts : 93
    Experience : 16570
    Reputation : 5
    Join date : 2009-12-13
    Age : 23
    Location : Dhaka,Bangladesh

    Re: DOTA-Allstars v6.65

    Post by -cS^Wolverine on Mon Jan 04, 2010 1:55 am

    Two new heroes must learn those
    Super Moderator
    Super Moderator

    Posts : 77
    Experience : 16671
    Reputation : 21
    Join date : 2009-12-04
    Age : 34
    Location : Khilgaon Taltola, Dhaka

    Re: DOTA-Allstars v6.65

    Post by -cS^sWiTcHFooT on Mon Jan 11, 2010 5:23 pm

    Yah those 2 new heroes seem quite promising Smile

    The Person Who Says IT Cannot BE Done Should Not Interrupt The Person Doing IT .....


    Posts : 93
    Experience : 16570
    Reputation : 5
    Join date : 2009-12-13
    Age : 23
    Location : Dhaka,Bangladesh

    Re: DOTA-Allstars v6.65

    Post by -cS^Wolverine on Thu Jan 21, 2010 12:45 pm

    that Ancient Atropos is quite good spammer.

    Sponsored content

    Re: DOTA-Allstars v6.65

    Post by Sponsored content

      Current date/time is Sat Dec 15, 2018 8:55 pm