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    DOTA101 - Beginner Guide

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    DOTA101 - Beginner Guide

    Post by -cS^sWiTcHFooT on Wed Dec 23, 2009 1:27 pm

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    When your hero dies in DotA, several things happen: You have to wait a
    designated time (your level x 4 seconds) until you revive at your base
    fountain, the opponents gain experience and gold from killing you, and
    your allies lose a valuable asset temporarily. Dying in DotA can be an
    unpleasant experience, even more when it happens to less experienced
    players. These are a few fundamentals that you can learn will help you
    to stay alive when facing better opponents.

    Starting the Game

    Basic Items

    A lot of newer players tend to go right for items like Boots of Speed
    or Gloves of Haste in the beginning of the game, and tend to ignore
    cheap ways of increasing your survivability dramatically; some even
    give you an offensive edge!

    • Regeneration

      Ancient Tango of Essifation: Tangoes provide uninterrupted healing so you can get right back to the middle of the action.
      Healing Salve: Interrupted upon receiving damage, stay back after using. Salves heal about 1/2 to 3/4 of your life early on.
      Clarity Potion: Interrupted upon receiving damage, stay back after using. Allows you to cast more spells.
      Heals HP and mana. Empty bottles automatically refill when you return
      to your fountain, making them useful all game. They can also store
      runes. For more information about rune powerups.
      Magic Stick: Accumulates heal/mana on standby, this item is great against opponents who use spells frequently.

    • Statistic-Increasing

      Gauntlets of Giant Strength / Slippers of Agility / Mantle of Intelligence: These items give you very minor +3 bonuses to a specific attribute
      Circlet of Nobility: +2 Rounded attribute bonuses usually if you intend to make Bracers, Wraith Bands and Null Talismans
      Ironwood Branch: +1 to stats, Cheap and effective, these fill out slot spaces nicely


    Keep an eye on the timer at the top-right corner of your screen. When
    it counts down and reaches 0, that is when the first wave of creeps
    will spawn from your base and at your three towers and walk outwards.
    They will continue walking along the lanes until they reach the enemy
    creeps or tower. It is a good idea to stay near and behind these creeps
    because they can provide you with safety from enemy attack.

    Creeps and Towers

    While you can easily kill one on its own, their strength lies in
    their numbers. A common mistake many players make is to engage multiple
    creeps by themselves. Stay behind the safety of your own creeps so that
    you can fight them at your leisure. Creeps spawn every 30 seconds.

    The primary defensive measure for both teams, standing in the safety
    of your tower is a strong incentive for enemies to back off. Towers
    deal a sizable portion of your hit points in damage, making them
    powerful unless there are other targets already in their attack range.
    Try to figure out how far this distance is so that you do not take
    unnecessary damage.

    Both creeps and towers will change their
    targets to attack you if you have chosen to attack an enemy hero in the
    vicinity. This can be seen clearly in our first example.

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    Example: In the first part, the creeps are content to attack
    each other until Sniper starts attacking the Priestess of the Moon, at
    which point they switch to attacking him. Note that the creeps do not
    go for the Priestess when she attacks the Sniper back because she is
    too far away from them. In the second part, the tower stops attacking
    the creeps in order to attack the Sniper when he attacks the Priestess.


    Dying to spells is very common to new players who might not understand
    the individual effects or mechanics of the many heroes in DotA. There
    are hundreds of unique abilities in DotA, so it would appear to be very
    daunting to have to learn and read about EVERY single hero. Instead,
    try to place the spells that you have seen your opponents use into
    major categories so you know how to react to them in the future:

    • Direct Damage
      These spells often deal lots of damage quickly to an opponent, great
      for harassing and/or finishing them off. Try to be careful of these
      spells by keeping your current HP relatively high.
      Examples: Laser (Tinker) and Culling Blade (Axe)
    • Area of Effect
      Affect only the area specified by your opponent. These spells can
      sometimes be avoided if you can be unpredictable as to confuse your
      opponents or keep your distance so that the spells do not reach you.
      Examples: Sonic Wave (Queen of Pain) and Macropyre (Twin-Headed Dragon)
    • Damage Over Time
      Rather than instant damage, these abilities do their damage in segments
      but can come with extra effects, such as slow. While this will prevent
      Healing Salve and Bottle from healing you, regeneration items and
      specific abilities or items such as Mekansm can still be used.
      Examples: Venomous Gale (Venomancer) and Ignite (Ogre Magi)
    • Disable/Stun
      These spells stun you or prevent you from responding in some way -
      movement, attacking, casting spells, or sometimes in combination.
      Generally you have to watch your distance or have an ally to assist you
      in case this happens.
      Examples: Shackle (Shadow Shaman) and Fiend's Grip (Bane Elemental)
    • Buff/Debuff
      spells either make you or your allies stronger or opponents weaker in
      some way such as increasing damage, armor, prevention of status effects.
      Examples: Repel (Omniknight) and Frost Armor (Lich)

    Just be careful because sometimes certain spells fall under
    more than one category: the best way of dealing with these spells would
    be from gaining experience, learning from your mistakes, and good

    Buying Items

    While it can be tempting to go for huge damage items like Buriza-do
    Kyanon and Radiance, it helps to know that buying items in a certain
    order can really help a lot for improving your survivability. Here are
    some tips:

    • Bracers/Wraith Bands/Null Talismans
      it can be useful to make 2-3 before going for more expensive items.
      They provide useful bonuses that help you survive and use more spells
      or deal more damage.

    • Power Treads/ Phase Boots / Boots of Travel
      your footwear will also give you both a movement speed boost and may
      come with useful abilities. Power Treads are good if you want the
      attack speed, Phase Boots give you a little more damage and armor, and
      Boots of Travel gives you a teleportation ability to any allied unit.

    • Buying order
      players tend to purchase items in the wrong order, so in order to
      explain this more thoroughly, let us look at the components of an item,
      the Linken's Sphere, which is comprised of:
      Perseverance (Ring of Health [875] + Void Stone [875]) + Ultimate Orb [2100] + Recipe [1325]
      It is a good idea to start with the ring of health or void stone to
      help provide regeneration in the lane. This will help you survive and
      save up the 2100 for your Ultimate Orb. Of course, if you were
      fortunate enough to get that much gold early then feel free to buy the
      more expensive component. NEVER BUY RECIPES FIRST.

    • Scroll of Town Portal
      reason this item deserves special mention and its own category is
      because it is one of the most important items that EVERY hero
      gets.While you do not have to buy one at the beginning of the game,
      this item is extremely useful and provides you with the ability to
      escape from enemies or to defend your buildings. Be wary of its
      channeling time, because it can be interrupted by some spells and
      items. You definitely want to be carrying at least one of these at all
      times, especially later in the game.

    The Map

    The map terrain and features are not only for decorative purposes,
    something that newer players will understand very quickly when they are
    facing opponents who do have the knowledge to make use of the
    environment and playing field: Here are several aspects of basic
    understanding that will help you to learn about the static features of
    the DotA map:

    • Elevation
      in low areas cannot see enemies located above them: They also suffer a
      25% miss chance when fighting higher targets. Players often get
      surprised when they seemingly get attacked without warning near a ramp.
      In short, the higher you are, the better.

    • Terrain
      There are
      many small pathways and little areas of trees that obscure vision and
      provide perfect hiding spots for your enemies. Sometimes it can be a
      good idea to run into the trees if you are trying to escape from them.

    • Time
      You will have
      less vision at night, making it easier for opponents to close in and
      surprise you. Bonus fact: Some heroes like Drow Ranger and Nightstalker
      have higher than normal vision at night. More information

    • Crossing the River
      River divides up the territory between Sentinel and Scourge. Please be
      extremely cautious when you decide to travel across to the other half
      of the map. One of the most common mistakes for less experienced
      players to make is to fight creeps too far into the other side and
      eventually get killed as a result of this. Unless you are extremely
      confident in your abilities to escape, or bring allies with you,
      entering enemy territory alone will always result in an easy target for
      the opposing team to exterminate.

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    Example: Look at the trouble that Sniper gets into from crossing
    the river alone! This play by Sniper is doubly bad because he also goes
    uphill into the fog, which severely limits his vision. He can't see the
    enemy team lurking above him until it's too late.


    Hopefully, after reading this guide and learning more about
    some fundamentals, you were able to pinpoint some of your mistakes as a
    newer player to DotA. Learning how creeps and towers function, dealing
    with spells, which items are useful, and understanding the map itself
    will allow you to better survive against players who have learned this
    through their experiences. Dying happens to everyone, use the knowledge
    gained by those deaths to improve as a player and you will be a great
    asset to your team in the near futur
    I would like to come to a
    close by reminding you that DotA, while full of individual play and
    customization, is still a team game. Nothing gives you more
    survivability than the 4 allies fighting alongside you, so having
    coordination and teamwork can often be the difference between surviving
    together, or dying alone.

    Last edited by -cS^sWiTcHFooT on Thu Dec 24, 2009 6:23 pm; edited 1 time in total

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    DOTA101 - Beginner Guide

    Post by -cS^sWiTcHFooT on Wed Dec 23, 2009 1:31 pm

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    Player Abbreviations
    LBLight Blue
    DGDark Green

    Areas On The Map
    MidMiddle lane. The line traveled by the creeps through the center of the map.
    TopTop lane. The line traveled by the creeps through the west and top portions of the map
    BotBot lane. The line traveled by the creeps through the bottom and east portions of the map.
    WoodsThe areas in between lanes where neutral creeps are found.
    JungleSame as woods.

    Item Abbreviations
    ACAssault Cuirass
    Aghs or AghaAghanim's Scepter
    BKBBlack King Bar
    BlinkKelen's Dagger
    BoTBoots of Travel
    CrowFlying Courier
    DesoStygian Desolator
    DRDivine Rapier
    HexGuinsoo's Scythe of Vyse
    HotDHelm of the Dominator
    HoTHeart of Tarrasque
    MoMMask of Madness
    PhasePhase Boots
    PTPower Treads
    RoBRing of Basillus
    RoRRing of Regeneration
    RoHRing of Health
    or Sheep
    Guinsoo's Scythe of Vyse
    SnYSange and Yasha
    VladsVladimir's Offering

    Basic Need To Know Terms
    FarmFarming up gold. Refers to the act of systematically killing creeps
    in order to earn gold. Even when you are virtually killing creeps all
    game long, you say that someone is "farming" when they are completely
    dedicated and concentrated on that.
    FocusMeans to concentrate all attacks on a specific target (I.E "Focus
    Lina" means that Lina should be the primary objective and that all the
    team should have attacking her as a priority in team fights)
    HarassRelative to the act of putting pressure in your enemy by attacking
    him during the laning period. Basically, harassing is attacking the
    enemy in front of you in the lane, so as to make him an easy target for
    a gank or to prevent him from farming freely. Therefore, "harass
    Ezalor" means that you should try to damage Ezalor with your
    JukeJuking, means to make deceptive maneuvers with your hero while
    moving, so as to delude your opponent and make it harder for him to
    predict where you will be heading. This is used mainly to escape while
    you are being chased, or to make your enemy miss/misuse a spell (for
    example Avalanche, which has to be targeted to the ground).
    PullCreep Pulling. Getting creeps from a neutral camp to follow you into the path of your lane creeps.
    SpamSpamming your spells, refers to the act of repeatedly using a
    certain spell, a lot. "spam carrion swarm" means casting Carrion Swarm
    a lot, most generally as soon as the cool down is up.
    RoshRoshan. Refers to Roshan, the big neutral creep next to the river
    just below the middle lane. Usually indicates the player's belief that
    either the enemy team is killing Roshan right now or that the player's
    team should kill Roshan now.
    GankBringing several heroes to gang up on a target to kill them. "Gank lina," is a request for you to come help kill her.
    bBack. If your allies start calling "b," get out immediately, it
    usually means that you're getting ganked. This is a more urgent warning
    than a miss or mia call.
    TPTeleport. A request for you to use a Scroll of Town Portal or Boots of Travel to come assist in a fight. "tp mid now"
    DefDefend. Self-explanitory, "tp to def mid"
    PushTraveling down a lane as a team in order to work together to fight and kill enemy buildings.
    DDThe Double Damage rune.

    Hero Missing/ Returning Calls
    missMissing. A warning that enemy heroes have gone out of view and
    might be ganking, so be careful. Usually said with a hero name, such
    as, "Lina miss."
    miaMissing in action. Same thing as miss, such as, "Lina mia."
    reReturned. The opposite of a miss/mia call, "Lina re" means that
    she's back in the lane she came from and you don't have to worry about

    Hero Descriptions
    nukeA generic term for any spell that does damage. "Nuke him" just
    means throw your damage spell, pretty much no matter what hero you have.
    ultUltimate. Any hero's level 6 ability is refered to as their ultimate
    oomOut of mana. Don't expect any more spells from this player during the fight.
    manaJust saying "mana" usually means the same thing as oom
    cdCooldown.Should usually be interpreted as, "Hold on, the spell I
    need isn't up yet." Also, you might see something like, "ult cd 30"
    which means, "My ultimate is still cooling for about 30 more seconds."
    stackedStacked of items, means that a hero has gotten many and powerful
    items, therefore making him really hard to take down. "Nevermore is
    stacked" means that Nevermore has many and good items.

    farmedSame as stacked.

    Last edited by -cS^sWiTcHFooT on Thu Dec 24, 2009 6:23 pm; edited 1 time in total

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    DOTA101 - Beginner Guide

    Post by -cS^sWiTcHFooT on Wed Dec 23, 2009 1:35 pm

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    There are many commands that you can enter during the game,
    some impact the game itself, while others display useful information.
    Here we provide a list of most of the commands in the game. There are
    some other commands that you can also use, but they are almost entirely
    for fun and have no impact on the game, so we will start by covering
    only those that impact gameplay.
    All commands must be preceeded by "-" to work, for instance, "-ma".
    All game modes must be entered on a single line preceeded by "-", for
    instance, "-apemomsc".

    Common Game Modes
    apAll Pick. Each player is allowed to pick a hero from any tavern.
    arAll Random. Each player is given a random hero from any tavern.
    rdRandom Draft. 20 random heroes from any tavern are selected and players take turns picking from them.
    sdSingle Draft. Each player chooses from one of 3 individual random heroes.
    cdCaptains Draft. 24 random heroes are selected. Then Blue and Pink
    take turns banning heroes, then picking heroes. Then the players on
    each team pick from their team's heroes.
    cmCaptains Mode. Blue and Pink take turns banning heroes, then take
    turns picking heroes. These heroes are then chosen by members of their
    emEasy Mode. Towers are weaker, and players get extra gold and experience.
    dmDeath Match. When you die you are given a new hero. The game can
    end normally, or when one team reaches a certain amount of deaths.

    Other Game Modes
    rsRandom Side. Places each team on a random side.
    duDuplicate. More than one of each hero can be played.
    spShuffle Players. Randomly switches around players from each team.
    xlExtended League. Both Sides will take turns picking heroes. Each team captain can pick 4 heroes to remove from the pool.
    omOnly Mid. Only the middle lane is used.
    scSuper Creeps. Powerful creeps will spawn every 10 minutes.
    lmLeague Mode. Both Sides will take turns picking heroes.
    mmMirror Mode. After one minute, each team will have the same heroes.
    trTeam Random. You will be given a random hero from your taverns.
    mrMode Random. Selects a random game mode.
    vrVote Random. You will be given a random hero from the voted groupset.
    rvReverse. You pick a hero for your opponent.
    oiObserver Info. Disables extra information display for observers.
    shSame Hero. All players will be given the hero that Blue has.
    aaAll Agility. Only Agility heroes are used.
    aiAll Intelligence. Only Intelligence heroes are used.
    asAll Strength. Only Strength heroes are used.
    idItem Drop. When you die, a random inventory slot will drop an item.
    npNo Powerups. No runes spawn.
    ntNo Top. The top lane is not used.
    nmNo Mid. The middle lane is not used.
    nbNo Bot. The bottom lane is not used.
    nsNo Swap. Swapping heroes is not allowed.
    nrNo Repick. Repicking heroes is not allowed.
    pmPooling Mode. All items can be used by other players.
    miMini Heroes. All heroes are half normal size.
    frFast Respawn. Reduces death times by 50%.
    moMelee Only. Only melee heroes are used.
    roRanged Only. Only ranged heroes are used.
    erExperimental Runes. Uses an experimental rune spawning system.
    soSwitch On. Allows use of the -switch command.

    tipsGives you various helpful pointers about your hero throughout the game.
    randomRandom. Gives you a random hero in modes like All Pick. You get 250 extra gold.
    random intRandom. Gives you a random Intelligence hero in modes like All Pick. You get 150 extra gold.
    random strRandom. Gives you a random Strength hero in modes like All Pick. You get 150 extra gold.
    random agiRandom. Gives you a random Agility hero in modes like All Pick. You get 150 extra gold.
    maDisplays the heroes your opponents control and their levels. Alias: -matchup.
    msDisplays your hero's current movement speed. Alias: -movespeed.
    csDisplays your creep kills, denies, and neutral kills.
    switchAllows you to switch teams with another player.
    csonActivates the cs display to display your creep kills and denies.
    csoffDeactivates the cs display.
    disablehelpPrevents certain spells, such as Test of Faith cast by an allied
    Holy Knight, from affecting you. Also prevents allies from picking up
    your items in the fountain area.
    enablehelpRe-enables effects from certain allied spells and allows allies to pick up your items in the fountain area..
    unstuckPauses your hero for 60 seconds, after which you are teleported to your base.
    recreateSometimes rare glitches occur with certain heroes, recreate can fix
    those glitches. Recreate takes about 2 minutes to complete, and only
    works on Lycanthrope, Lifestealer, Dragon Knight, Soul Keeper, and
    Tormented Soul.
    swaphero xxOffers to swap your hero with another player's.
    showmsgShows messages.
    hidemsgHides messages.
    showdenyShows a '!' above a creep when it is denied.
    hidedenyHides the '!'.
    weather rainSwitches weather to rain.
    weather snowSwitches weather to snow.
    weather moonlightSwitches weather to moonlight.
    weather windSwitches weather to wind.
    weather randomSwitches to random weather.
    weather offTurns weather off.
    diEnables -cson and -showdeny. Alias: -denyinfo.
    donShows the death timer. Alias: -deathon
    doffHides the death timer. -deathoff
    roll xxShows a random number between 1 and the number entered, max of 2000. Default of 100.
    hhnHides the hero name portion of player's names. Alias: -hideheronames.
    testEnables single player commands.
    muteToggles sounds on and off.
    gameinfoDisplays information about the current game modes.
    kickafk xxUsed to kick a player who has been AFK for a long period of time.
    minesShows you how many Land Mines you have placed with Goblin Techies.
    mcShows how many times you have Multicast with Ogre Magi.
    fsShows how much bonus Strength you have gained from Flesh Heap with Pudge. Alias: -fleshstr
    haShows your average accuracy with Meat Hook or Hookshot.
    aaShows your average accuracy with Elune's Arrow.
    invokelistDisplays all of Invoker's spells, and what reagents are needed to use them.
    water redMakes the water red.
    water greenMakes the water green.
    water blueMakes the water blue.
    water defaultMakes the water the default color.
    water r g bSets the water color to the color specified by r, g, and b. Example: "-water 255 0 0" is the same as "-water red".
    water randomSets the water to a random color.
    terrain snowMakes the map have snowy terrain.
    terrain defaultReturns the map to normal terrain.
    ggDisplays bonus gold gained from Alchemist's Goblin Greed ability.
    rhDisplays a random hero name. Alias: -rollhero.

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    Re: DOTA101 - Beginner Guide

    Post by -cS^AmareX on Sat Dec 26, 2009 12:20 pm


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    Re: DOTA101 - Beginner Guide

    Post by -cs^TorreS on Tue Dec 29, 2009 8:03 pm

    Great info switch...

    And during match, u can see it in the MAP INFO/ Modes.


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    Re: DOTA101 - Beginner Guide

    Post by -cS^Wolverine on Mon Jan 04, 2010 1:59 am

    Hmm..I've to try this anyways thank you switch

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